-Obs.Dome buffed to 20%
-Clockwork Crew reimplemented
-Flipped Telescope/Command Center removed
-Rocket Hussar nerfed to make it less OP, graphics retouched to compensate
-Radar

-Slightly increased Drill arc to 60 deg (for reference, Saw is 120)
-Reactivated Vertical Sails, now variants to reduce clutter
-Add all other sails in for light industry
-Reworked other tech stats (suspendium bioaccumulation, industrial policy, etc)
-city town structures

-Rework Militia & Raiders
> militia - Also reduces building cost
> raiders - Now increases sail speed (+25% thrust) and exchanges marines for Pirates

-bridge variants: armored (*lots* more hp, less command) 
> extended 4x1 bridges with bigger size and less command: gunnery (+acc) flight (air control w/o bonus) squadron (fleet command bonus)
> networked (useless without computer, +++ stats with computer)

-rationalize & compact the build menu
> all ammo storage now variants of small ammo store; same for coal, water and repair
> armored ladder shaft now variant of ladder corridors, walkways a subset of of standard corridor, fortified checkpoint merged to guard post
> CTSE/LCTSE, Suspendium Chamber/Large Sus Chamber, endcap/pointy endcap, dust tank ladders, 
> pressurized/large pressurized dust tanks, propeller/small propeller
> cargo hatches